![]() It’s also probably the best tool for multipass compositing of 3D renders. Nuke really lends itself to larger studios with multiple artists who can all connect and share the same tools and scripts. ![]() To answer your question, if you are just a company of one employee, doing work for television commercials and short projects, then Nuke might not be a good solution for you. But, yes, I know- nodes are the way to go. I've dabbled in Fusion a bit (which, to me, seems somewhat easier to learn than Nuke), and I've already been using Adobe After Effects for motion graphics and compositing for many years- now at the cost of about $600/yr. So the question is, how do you freelance Nuke Compositors handle the high cost of the software? Are you just renting copies per job or are the companies hiring you footing the bill? Are the junior and mid-level compositing jobs that are out there even paying enough to cover the cost of Nuke if I were to buy a full license myself?Īs much as I know Nuke is the industry standard for high-end VFX work, the price difference between essentially $0 for Fusion and $8000 for NukeX is obviously pretty drastic. It was $4K USD for just Nuke and $8K for NukeX when I started learning with it several years ago. But the price tag on Nuke has always been daunting. Ideally, to move from video post-production into the VFX compositing side of things full-time, and most likely for television. My intention is to gain enough experience with Nuke doing a variety of tasks, and to build a good reel, so I can go after freelance Nuke jobs as well as my current work. I work in television/ video post-production full-time (my own company), and on the side, in the past few years, I've been learning Nuke via paid classes, creating my own practice comps, and training using Nuke Non-Commercial.
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